The seventh chapter of DC Comic's Tomorrowverse picks up where Legion Of Super Heroes ended with the World's Finest getting beamed up into space. Justice League: Warworld focuses more on DC's Trinity instead of the actual League themselves, so why it wasn't titled The Big 3: Warworld is never given. James Wamestar returns for his third cosmic entry in the Tomorrowverse which appears to be more of a prelude to their upcoming Justice League: Crisis On Infinite Earths then telling its own original story. You don't need to have seen any of the previous DC animated movies to watch this, although you will want to familiarize yourself with their line of Elseworlds comics that takes its characters into new realities.
The movie opens up with a alternate version of Wonder Woman(possibly from the Justice Society movie)as a lone gunslinger in an old west town where regular roughneck Jonah Hex has been rewritten as a bad guy that Diana has to liberate a small town from. The Tomorrowverse version of Batman finds himself in the sword and sorcery world of DC's legendary Warlord reality where the Dark Knight helps the barbarian king slay the evil wizard Deimos who had previously captured the same Wonder Woman as the two heroes escape into yet another world. Clark Kent of the Tomorrowverse is shown to be in a black and white Twilight Zone episode where everyone but the Trinity are really White Martians in disguise. The Big 3 finally get their memories back and wake up finding Martian Manhunter hooked up to a machine. Our favorite Martian is probably the one seen before in Superman: Man Of Tomorrow who was abducted by the powerful Mongul to act as the mental link to all the prisoners inside his planet-sized headquarters of Warworld. Mongul would power the world through the negative emotions of its comatose captives locking them each in different simulated experiences, similar to The Matrix, and the galactic villain had been enslaving White Martians from different universes in an attempt to locate the only known remaining Green Martian in the multiverse. Mongul hired DC's baddest bounty hunter Lobo to keep his prisoners in line, even though the space bastard planned on betraying his client all along so he could take over Warworld. Martian Manhunter frees the Trinity to help liberate Warworld from Mongul's control resulting in the surviving Martian's probable death. Batman, Superman, and Wonder Woman are then picked up by cosmic being Harbinger who tells them they are now being drafted into an even bigger conflict.
Justice League: Warworld is an interesting watch at least a first where you get to see DC superheroes in parallel universes honoring their source material, especially with Batman going full Frank Frazetta fantasy. Although it makes it hard for second viewing when you realize all the secondary characters in each reality are inconsequential as they are either clones of captured subjects or White Martians, both being manipulated into being part of what is essentially a dream sequence. This is the first time that DC's Trinity got featured in their own movie together while still maintaining their own story arcs. This is a hard Rated-R movie with serious gore and body horror making it almost a Chronenberg flick. Regular fans of DC Comics will appreciate how adaptive their characters can be reinterpreted into a multitude of genres, but the overall final product exists mainly as the opening chapter of an upcoming saga.
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